01 / LOCAL
Keep your footing.
Level 1 keeps its 5-tile radius. Levels 2–3 target 1/512 and 1/256 of the map, using 13 and 18 tiles.
FIELD GUIDE / WORLD TRADE POSTS
From a nearby foothold to influence across the world. Compare the range of every trade post level.
Updated on November 3, 2026 on the Chinese and English servers. This table applies to posts that were unoccupied at the update. Posts already occupied retain their previous ranges. Both level 10 posts are at (0, 0). Ownership and bonus rules remain unchanged.
Actual 3.118%
Grid spacing: 32 tiles. The highlighted area is a schematic, not live game data.
| Level | Radius | Target area |
|---|---|---|
| 5 tiles | Fixed 5 tilesActual 0.031% | |
| 13 tiles | 1/512Actual 0.202% | |
| 18 tiles | 1/256Actual 0.385% | |
| 26 tiles | 1/128Actual 0.809% | |
| 36 tiles | 1/64Actual 1.546% | |
| 51 tiles | 1/32Actual 3.118% | |
| 72 tiles | 1/16Actual 6.195% | |
| 102 tiles | 1/8Actual 12.467% | |
| 144 tiles | 1/4Actual 24.834% | |
| Entire world | 100%Actual 100% |
Fractions show target area. The percentage below each fraction is actual coverage using an integer radius. Level 1 retains a fixed 5-tile radius.
Loading interactive preview…
01 / LOCAL
Level 1 keeps its 5-tile radius. Levels 2–3 target 1/512 and 1/256 of the map, using 13 and 18 tiles.
02 / REGIONAL
Levels 4–6 target 1/128 → 1/64 → 1/32 of the map. Radii are 26 → 36 → 51 tiles. Target area doubles at each level.
03 / WORLD
Levels 7–9 target 1/16 → 1/8 → 1/4, using 72 → 102 → 144 tiles. Level 10 covers 100%: four times the level 9 target area.
Targets are based on area: 1/4 at level 9, 1/8 at level 8, 1/16 at level 7, and so on. Radii use whole map tiles, so each radius is chosen to give the closest covered-tile count. Level 1 retains its 5-tile radius.
Every tile in the same game world satisfies the distance requirement. It does not connect different servers or grant a bonus to every player.
Opposite edges connect. Distance follows the shortest route across those edges, so a post near an edge or corner covers the same number of tiles as a post in the centre. Tiles on the circular boundary count as inside.
Range is only a distance condition. Post type, occupation, ownership and the existing effect rules still determine who benefits. This update does not add alliance sharing or automatic resource collection.
No. The table uses the level of a trade post on the world map, not the trade building in your city or your commander’s rank. Selecting a level here only changes the preview.
No. Coverage counts all map tiles, including water and mountains. It is not a count of cities, players or actual beneficiaries.